Games and prototypes by Ciro Continisio

Ciro Continisio

Game developer, designer, writer for IndieVault, Global Game Jam Regional Organiser, and game jammer myself. I slooowly made UFHO2, I'm now on FATAL ERROR.

Splash Clash post mortem (GGJ 2017)

(This is a repost of an article I made for the Unity blog, which can be found here) Global Game Jam 2017 recently ended. It was a mad weekend where 36,000 game makers gathered in more than 700 venues around the world, and made 7000 games based on a common theme: “Waves”. Instead of organising in Rome, this year I flew to Prague and made a game with a graphic artist named Jana Kilianová. Our game is called Splash Clash, and it’s a 2-player brawler on a tiny island, where two pixel characters jump to produce waves and bump each other out… Read More

Demium Games and their “selection game jams”

  I’ve known the guys behind Demium Games – namely Alejandro Miralles and Carlos Garcia – since when they summoned me to their office for a mysterious interview at the end of 2014. They were asking a few game developers about their view of the market, about their expectations of a game incubator, and in general for advice. A few months later, they setup Demium Games, a game incubator that had to be for game developers what Demium Startups was, in a more general way, for start-ups in Valencia. They wanted to foster the creation of small teams of aspiring.. Read More

Three days with Clash Royale

As those who know me will already know, I’m not a proponent of the F2P model. Though when Clash Royale (Supercell‘s latest effort) was released worldwide last week, I decided to give it a spin. The surprising result: I really like the game! So I decided to make a small analysis of what I think makes Clash Royale a great game, and positions it above similar titles.   How does it work? (If you already know how the game works, skip this section) In short, Clash Royale is a simplified real-time strategy game, with its game economy based on top.. Read More

Jammers Don’t Use Drugs

This weekend is Ludum Dare #33 but as much as I wanted to take part, I couldn’t really get inspired by the theme “You Are the Monster” (not to mention that 4 LDs ago the theme was “You Are the Villain”… imagination much?). But I definitely got inspired by this tweet where a mythical beverage by Luis Díaz Peralta is mentioned. You see, for us in GMT+1 Ludum Dare started at 3 am, and many people around Europe decided to skip the night of sleep, and actually get to work immediately. Personally, after more than 20 jams, I’ve decided to.. Read More

The rebirth of the blog (and website)

Hey everyone! It’s been a long time and I’ve been neglecting this website for much too long… if you check, apart from a couple of recent updates, the sixth-seventh article (at the time of writing) is already from about 2-3 years ago!! That’s a long time! And the layout and general look… I mean, look at this: It seems like the website was made in 2010 or something… oh wait, it actually was! So, I’ve decided today that I wanted to revamp the whole blog, website, graphics and contents, and I did. I moved everything to WordPress, chose a simple.. Read More

FATAL ERROR is on Steam Early Access

The game I’ve been developing with Ennio Pirolo for the past few months has finally landed on Steam. Check the trailer: FATAL ERROR is a local multiplayer shooter with a twist: everybody is looking at the same screen, but there is information that only one player knows. We achieve this through what we call “stealth mechanics”, which add a lot of spice to the matches and have proved to be kinda fresh, and a lot of fun. Why Early Access? FATAL ERROR is a game that has been shaped by player feedback from its very first days: before it went.. Read More

UFHO2 is on Steam

It took a looong time and there were a few bumps on the road, but finally, UFHO2 is on Steam. As Steam would say, “insert confetti here”!! For those of you who don’t know what UFHO2 is, take a look: It’s a delicious mix between a board and a strategy game. You play as an alien who is trying to navigate a maze-like UFO, in the effort of getting to the room where the gem of power is before your opponent. It’s a brainy game for puzzle-lovers, with plenty of content that will keep you occupied for a while and.. Read More

The Indie Speed Run is looming on us!

Just a quick blog post to tell you all that next week, I’m going to participate in the Indie Speed Run with two of the top-tier backers for UFHO2! The original text of the reward description (among other things): […] we’ll have a brainstorming about a small game which then we will develop with your creative help. As a part of their rewards, in fact, the backers of this tier were supposed to be able to brainstorm and create a game with me. We will use the Indie Speed Run as an excuse to do it, and to do it fast!.. Read More