Game developer, designer, writer for IndieVault, Global Game Jam Regional Organiser, and game jammer myself. I slooowly made UFHO2, I'm now on FATAL ERROR.
After another long pause in updating the blog because nothing really worth in my developer life was going on, I decided this tiring wait has to end. I have been doing a lot on the events side this last year: I’ve attended the Global Game Jam in january, been to the Netherlands in february to visit the Dutch Game Garden, NHTV, Vlambeer, Ronimo, etc., took part in the Lunarcade Factory jam, went to Napoli for the Brave New Game award in march, been to the No More Sweden 2011 in Stockholm in august, and at the GDC Europe ’11 as.. Read More
I went to the Netherlands some time ago, and I visited the Dutch Game Garden in Utrecht, which is super cool and interesting for game startups. Apart from a general tour of the structure given to me by Viktor Wijnen and Jan-Pieter van Seventer (the directors), I had the chance to meet a couple of developers that have their offices hosted by the DGG. As a result, here’s a little-big interview I posted on Indievault.it with the guys of Vlambeer, Jan Willem Nijman and Rami Ismail (in english with italian subtitles): Oh, wait wait wait… first read this blog post to understand the.. Read More
The first LUNARCADE Factory event (read “game jam”) is over, and so is the game I made for it. Actually I went a bit over the limit, and the night I completed the game I stayed up until 5 AM just to put a final word on it. It didn’t come out too bad, to be honest! The music is from the always good Francesco D’Andrea. Bledge is in fact ready and downloadable from the event website! You can play it on the web (it’s a Flash game after all), or download it for PC or Mac (the Mac one.. Read More
I want to give you a preview of a small game I’m creating for the LUNARCADE game jam that is going on these days in Milan, organized by the always active guys of Santa Ragione and Cranio Creations. The theme of the jam is LINEE (“lines”) and, unlike other jams, people had the opportunity to participate from home. Since I didn’t want to go all the way to Milan -> €€€ (although now that I see the streaming I really wish I had gone) I decided to take part from here in Madrid. Bledge is basically a two player oblique Snake game,.. Read More
Recently I found this nice blog post from William Dyce about the Global Game Jam. The lessons he claims to have learned are really useful, and it was nice of him to share them. I will instead just post a recap and some impressions on the whole event. With photos. Last week I went back to Verona, Italy (from Spain where I am at the moment) to attend the Global Game Jam 2011. I could have done it here, since there was a venue at the Universidad Complutense, but the occasion in Verona was much too interesting to lose it… Read More
Finally, the stickers are here! Click for a bigger image As before with the minicards, I ordered them on Moo.com. The print quality turned out great as always, even though the guys at Moo managed to cut out a very small part of the ‘y’ letter. I am sure I followed the guide files they provide though!… Well, not too bad. The stickers are still very nice and the text is readable enough, considered their small size.
Even if this blog may seem only UFHO-related, actually it’s about all things Tiny Colossus. So here I am, to present you our latest game: Ticketless! Actually it went live one week ago, but since I’ve had quite a few adventures and a new life in the meantime, I didn’t have the time to post it here. Ok, I’m also very lazy. So, here’s the game on the sponsor’s website: http://www.gimme5games.com/play-game/ticketless Or on the classic portals that we all love, if for any reason you want to play it there: http://www.kongregate.com/games/TinyColossus/ticketless http://www.newgrounds.com/portal/view/545295 The game is very simple, and instructions are.. Read More
After rumors of my presentation being lost because the streaming was interrupted (with cries of people from Italy calling for an international scandal), it turns out that someone really captured my presentation (and others) on tape. I guess I have to thank Jeb from Oxeye Games! Here we go:
After much toil, the No More Sweden 2010 game jam has come and gone. It was a wonderful experience for me, personally, for I have seen the whole trip somehow like an adventurous journey (fantasy helps making things better). The fact is that it’s a long way from here (in Rome) to Skövde, but it was surely worth it. Skovde university Cutting away all the unnecessary and personal details of my experience in Sweden, I found a lot of cool people both at the jam and out of it. Erik Svedäng, which invited me in the first place, and Daniel Kaplan (head.. Read More
What to say, another good thing for indie devs! ModDB, the site dedicated to mods and one-man-band games, felt it was necessary to create a whole new place for indie developers around the world. The name says it all, IndieDB. We as Tiny Colossus couldn’t miss the appointment, so we jumped in the DB. Tiny Colossus’ page is here: http://www.indiedb.com/company/tiny-colossus UFHO: Space Academy page is here: http://www.indiedb.com/games/ufho-space-academy By the way, they also have the group for the italian indie game portal, IndieVault.it. If you happen to be italian and indie at the same time, and you’re reading this, head for this page immediately.. Read More