Games and prototypes by Ciro Continisio

Ciro Continisio

Game developer, designer, writer for IndieVault, Global Game Jam Regional Organiser, and game jammer myself. I slooowly made UFHO2, I'm now on FATAL ERROR.

Spotlight: Niklas Jansson

Niklas Jansson (no, he’s not the guy above) is a factotum: he draws beautiful concepts, he is a good game designer, and he knows programming too (for what I know). His website, PSG, is not updated anymore, but you can find his latest works (and ramblings) on his blog. I will always remember him though for his original rendition of old concepts, there’s a lot of them on the site of his company, Android Arts, and they really stand out. He’s also the guy behind the spectacular pixel art of Cortex Command, which was covered some posts ago. I don’t.. Read More

Spotlight: Moonloop

This time it’s the turn of Moonloop, a dynamic duo based in south Italy: Giuseppe Navarria and Rosario Milone. I’ve met them at the IVDC last year in Milan, and beside being very nice guys they also know what it takes to be an indie developer, and they are really focused on the work and know what they’re looking to achieve. Self confidence is ok, but you must admit your limits and, moreover, the limits of the industry you work in (someone said Italy?) I’ve had the chance to team with them at the recent Global Game Jam in Catania,.. Read More

The universe of UFHO

Things happening in the UFHO universe are set in a very far galaxy. This galaxy, whose name is Sticky Way, is a conglomeration of stars just like our Milky Way, but its laid out in the form of a hexagon. In this galaxy exists a great source of power that was created many ages ago by a race now exinct. This power has been sealed inside the Gems, which look exactly like very shiny and bright blueish gems. The most intelligent living forms in the Sticky Way galaxy are all jelly-like, like the Gooys or the Jeevils. They have learned.. Read More

Global Game Jam in Catania

As everybody knows already, this weekend a lot of Global Game Jams will be hosted around the world. We didn’t want to miss this funny event, so I went to the nearest chapter in Italy, that is in Catania. Sadly, Francesco (the audio man) couldn’t join me because he was withheld in France for work reasons. Speaking of the Catania chapter, the nice guys of e-ludo organized the event in the faculty of engineering in Catania. Incredibly, the university’s headmaster agreed in hosting the GGJ. Looking at GGJ experiences in other countries, one would think that this is something to.. Read More

Spotlight: Cortex Command

Cortex Command is an awesome game in the works by DataRealms. It’s a 2D scrolling shooter with a very interesting gameplay: you control an army of droids through a remote brain hidden in a bunker. The game is usually a skirmish, although in the campaign sometimes there’s more elaborated tasks to perform. There’s two things I love about this game: The inspired retro-look: the game sports some beautiful pixel art, made by Niklas Jansson (I’ll cover him in another post). Everything is pixel, and everything is destroyable. And when pixel start flying… Mmm… The buy/sell mechanic: things are delivered on.. Read More

Introducing Jeevils

The Jeevils are the nemesis of the Gooys. They are wicked, and they’re only worried about Gems. They want them at all costs but, being cold and deceptive, they never lose their minds and are really focused when they meet a worthy opponent. They are masters when it comes to rotate rooms and areas to get an advantage, but they lack the brains to make a thoughtful use of powerups, like Gooys do. This doesn’t mean they are to be taken lightly. Their appearance is similar to the Gooys’, but they look more fluid and less compact than their good.. Read More

Spotlight: Studio Evil

Today I’d like to talk a little bit about a fellow italian studio that has done some interesting things and, most important, has lasted for some years in the italian indie panorama without crumbling. StudioEvil is based in northern italy, mainly in Bologna, and is composed of 4 members: Marco Di Timoteo, Christian Meneghini, Mosé Bottacini and Antonio Teglia. I had the pleasure of meeting two of them at the Italian Videogame Developers Conference last year, and they are really motivated. Their best work (for me at least) is a small game called G, a Spacewar ‘relative’ with very interesting.. Read More

Introducing Gooys

Like any respectful galaxy, also the universe of UFHO is populated with different breeds of aliens. Today we’re going to talk about the most common one and actually also the most important for our game: the Gooys. The Gooys are the Good guys of our story, they live their lives peacefully, minding their own business. They are faced though with a sudden shortage of Gems and set out from their homeland, Goonia, to look for a new source of Gems or, maybe, another source of energy altogether. They are the ones that appear in the teaser, as navigator (Navigooy, the green.. Read More

New year – Work is starting

Hi all, happy new year! I know I’m late, fact is that 2/3 members of the UFHO team – that is, me and Francesco – were trapped in London by the snow on the 6th, just at the end of a big vacation. Now we’re back and work is going to start really soon on the real production of the game. I’m happy that a lot of people that have seen the first game, seen the teaser or just heard about the game have shown a big interest. I myself have big expectations for it. The only let down is.. Read More