More than a week after the Global Game Jam ended, I am still thinking about it and what a great experience it was. I know that maybe someone, reading this post, may think that this is childish. I can hear them saying: “Haven’t you ever been to a serious event about videogames before??”
Well, no.Actually, to be honest, I’ve been to a couple of conferences, like the IVDC in Milan last year. It was ok, it was interesting now and then, but it was also full of lecturers that were only trying to advertise their company or product, disguising their spot as some lesson or post-mortem.
What I felt at the GGJ in Catania instead, was a real love for videogames: people had gathered there ONLY to make games, to talk about them, to breathe them. No one had commercial interests, and also our chapter (unlike others, I read) didn’t have a competition going on. No winners, no losers, all for fun. And fun is what we had!
I teamed with a couple of guys that I met last year at the above mentioned conference, and we created a small platformer, nothing revolutionary to be honest (you can find it here). We worked well though, and it’s not excluded that we will be working together again.
Moreover, the day after the GGJ I took part in a very funny Micro Jam with another guy in the train back to Naples. The tales of those moments are narrated here. In those 4 hours of creativity, we created a small game, Battery, that will maybe see the light of day in the near future, if I can find a moment to finish it. In the meanwhile, here’s a couple of screens of the graphics:
This improvised Jam concluded my 3 days of sick game development, leaving me wanting for more. Anyway, it’s in these moments that I really feel that games are the right way to thread for me.