Submissions to the IGF 2013 are now closed, and we sent UFHO2 as an entry in the closing hours (so much near the end that we didn’t even receive the confirmation email :P). The build we sent is also the new alpha version that I’m going to send to our backers of the campaign this evening, both on the iOS and desktop platforms. Additions:– Tutorial!! An interactive and complete tutorial on the basics of the game. – Voices for all the characters – All the characters are unlocked – AI is really though now, uses powerups LIKE A BOSS –.. Read More
I went to the Netherlands some time ago, and I visited the Dutch Game Garden in Utrecht, which is super cool and interesting for game startups. Apart from a general tour of the structure given to me by Viktor Wijnen and Jan-Pieter van Seventer (the directors), I had the chance to meet a couple of developers that have their offices hosted by the DGG.
Oh, wait wait wait… first read this blog post to understand the stupid jokes in the videos.
Coming soon, an interview to Jasper Koning of Ronimo which I took the same day…
The first LUNARCADE Factory event (read “game jam”) is over, and so is the game I made for it. Actually I went a bit over the limit, and the night I completed the game I stayed up until 5 AM just to put a final word on it. It didn’t come out too bad, to be honest! The music is from the always good Francesco D’Andrea. Bledge is in fact ready and downloadable from the event website! You can play it on the web (it’s a Flash game after all), or download it for PC or Mac (the Mac one.. Read More
I want to give you a preview of a small game I’m creating for the LUNARCADE game jam that is going on these days in Milan, organized by the always active guys of Santa Ragione and Cranio Creations. The theme of the jam is LINEE (“lines”) and, unlike other jams, people had the opportunity to participate from home. Since I didn’t want to go all the way to Milan -> €€€ (although now that I see the streaming I really wish I had gone) I decided to take part from here in Madrid. Bledge is basically a two player oblique Snake game,.. Read More
Recently I found this nice blog post from William Dyce about the Global Game Jam. The lessons he claims to have learned are really useful, and it was nice of him to share them. I will instead just post a recap and some impressions on the whole event. With photos. Last week I went back to Verona, Italy (from Spain where I am at the moment) to attend the Global Game Jam 2011. I could have done it here, since there was a venue at the Universidad Complutense, but the occasion in Verona was much too interesting to lose it… Read More
Finally, the stickers are here! Click for a bigger image As before with the minicards, I ordered them on Moo.com. The print quality turned out great as always, even though the guys at Moo managed to cut out a very small part of the ‘y’ letter. I am sure I followed the guide files they provide though!… Well, not too bad. The stickers are still very nice and the text is readable enough, considered their small size.
After rumors of my presentation being lost because the streaming was interrupted (with cries of people from Italy calling for an international scandal), it turns out that someone really captured my presentation (and others) on tape. I guess I have to thank Jeb from Oxeye Games! Here we go:
After much toil, the No More Sweden 2010 game jam has come and gone. It was a wonderful experience for me, personally, for I have seen the whole trip somehow like an adventurous journey (fantasy helps making things better). The fact is that it’s a long way from here (in Rome) to Skövde, but it was surely worth it. Skovde university Cutting away all the unnecessary and personal details of my experience in Sweden, I found a lot of cool people both at the jam and out of it. Erik Svedäng, which invited me in the first place, and Daniel Kaplan (head.. Read More
They say we are indie game developers, and this is unquestionably true, for the most common definition of ‘indie’ revolves around the money available to the developer, and that money surely isn’t here. With this cleared, I feel the need to spend two words on the big game fair that is the E3, taking place in Los Angeles in these very days. I think some indie game blogs have chosen not to speak about it, like some form of silent acknowledgement of distance from the mainstream scene. I don’t share this line of thought: after all, they are games all.. Read More
Those crazy geniuses (geniuses? is this the plural of genius?) of the Wolfire team have created another crazy initiative. But this time for good. The Humble Indie Bundle is, like the name implies, a bundle of indie games. It’s humble because you pay what you want. That’s right, you can have all 6 games in the bundle for as low as 1 cent. It’s crazy. The games are World of Goo (2D Boy), Acquaria (Bit Blot), The Gish (Edmund McMillen), Lugaru HD (Wolfire Games), Penumbra Overture (Frictional Games), and at the last second, Samorost 2 (Amanita Design). So, you can.. Read More