Games and prototypes by Ciro Continisio

UFHO2 on Kickstarter

After a couple of months of preparations, UFHO2 has been put on Kickstarter to raise funds for its development. For those who don’t know what Kickstarter is, or similar sites like it, it is a relatively new way of doing fundraising. People discover project they like, they pledge money to make the project a reality, and if the needed amount is met by the deadline, the project creator gets the money. In return, people who donate get a bunch of rewards for their early help. For UFHO2, the plan is quite simple: raise the money by february next year, develop.. Read More

Vlambeer interviews

I went to the Netherlands some time ago, and I visited the Dutch Game Garden in Utrecht, which is super cool and interesting for game startups. Apart from a general tour of the structure given to me by Viktor Wijnen and Jan-Pieter van Seventer (the directors), I had the chance to meet a couple of developers that have their offices hosted by the DGG.

As a result, here’s a little-big interview I posted on Indievault.it with the guys of Vlambeer, Jan Willem Nijman and Rami Ismail (in english with italian subtitles):

Oh, wait wait wait… first read this blog post to understand the stupid jokes in the videos.

Part 1

Part 2

Coming soon, an interview to Jasper Koning of Ronimo which I took the same day…

Bledge is complete!

The first LUNARCADE Factory event (read “game jam”) is over, and so is the game I made for it. Actually I went a bit over the limit, and the night I completed the game I stayed up until 5 AM just to put a final word on it. It didn’t come out too bad, to be honest! The music is from the always good Francesco D’Andrea. Bledge is in fact ready and downloadable from the event website! You can play it on the web (it’s a Flash game after all), or download it for PC or Mac (the Mac one.. Read More

Bledge and the LUNARCADE

I want to give you a preview of a small game I’m creating for the LUNARCADE game jam that is going on these days in Milan, organized by the always active guys of Santa Ragione and Cranio Creations. The theme of the jam is LINEE (“lines”) and, unlike other jams, people had the opportunity to participate from home. Since I didn’t want to go all the way to Milan -> €€€ (although now that I see the streaming I really wish I had gone) I decided to take part from here in Madrid. Bledge is basically a two player oblique Snake game,.. Read More

Global Game Jam 2011

Recently I found this nice blog post from William Dyce about the Global Game Jam. The lessons he claims to have learned are really useful, and it was nice of him to share them. I will instead just post a recap and some impressions on the whole event. With photos. Last week I went back to Verona, Italy (from Spain where I am at the moment) to attend the Global Game Jam 2011. I could have done it here, since there was a venue at the Universidad Complutense, but the occasion in Verona was much too interesting to lose it… Read More

A sample of the music for UFHO2

Hey guys, Francesco here. Being unable to show you some progress on the gameplay, Ciro handed the proverbial “hot potato” to me, so here I am to give you something about the game. This is a sneak peek on the UFHO2 soundtrack, taken directly from my Bandcamp page. They’re just a few tracks, however I think they’re enough to get what the overall groove and ambience may sound like in the final game. The first two are actual game level songs. The third one, Nice to Bit You, is UFHO2’s main theme. The final one has been used on the.. Read More

UFHO2 at the No More Sweden 2010

After rumors of my presentation being lost because the streaming was interrupted (with cries of people from Italy calling for an international scandal), it turns out that someone really captured my presentation (and others) on tape. I guess I have to thank Jeb from Oxeye Games! Here we go:

No More Sweden 2010

After much toil, the No More Sweden 2010 game jam has come and gone. It was a wonderful experience for me, personally, for I have seen the whole trip somehow like an adventurous journey (fantasy helps making things better). The fact is that it’s a long way from here (in Rome) to Skövde, but it was surely worth it. Skovde university Cutting away all the unnecessary and personal details of my experience in Sweden, I found a lot of cool people both at the jam and out of it. Erik Svedäng, which invited me in the first place, and Daniel Kaplan (head.. Read More

We’re on IndieDB too

What to say, another good thing for indie devs! ModDB, the site dedicated to mods and one-man-band games, felt it was necessary to create a whole new place for indie developers around the world. The name says it all, IndieDB. We as Tiny Colossus couldn’t miss the appointment, so we jumped in the DB. Tiny Colossus’ page is here: http://www.indiedb.com/company/tiny-colossus UFHO: Space Academy page is here: http://www.indiedb.com/games/ufho-space-academy By the way, they also have the group for the italian indie game portal, IndieVault.it. If you happen to be italian and indie at the same time, and you’re reading this, head for this page immediately.. Read More

E3 and stuff

They say we are indie game developers, and this is unquestionably true, for the most common definition of ‘indie’ revolves around the money available to the developer, and that money surely isn’t here. With this cleared, I feel the need to spend two words on the big game fair that is the E3, taking place in Los Angeles in these very days. I think some indie game blogs have chosen not to speak about it, like some form of silent acknowledgement of distance from the mainstream scene. I don’t share this line of thought: after all, they are games all.. Read More