I found it! It took me a lot of time because it’s very hidden and more concealed than the other pixel art, but at last… it’s actually everywhere! Check it out, in the lower left corner of the screen (the purple pink jelly, on the wall in the underground). (Click for higher res) By the way, this game is totally awesome. I was not convinced at first, I thought it was something like a Canabalt clone. (we are doing a ‘runner’ game ourselves…) IT.IS.NOT. It’s a wonderfully constructed game, with an appealing soundtrack. It’s actually the most melodic of all.. Read More
Some time ago, the cool guys at Gaijin Games proposed to the readers of their blog to create some pixel art to include in their latest game, BIT.TRIP Runner. I managed to sneak in a piece at the last second (last hour actually), and being without inspiration, I drew some UFHO characters in pixel art style. That night Alex Neuse of Gaijin replied to me telling the characters were very cool, but I never figured out if they decided to include them or not. It turns out that they did! They revealed the art that made into the game, and.. Read More
Those crazy geniuses (geniuses? is this the plural of genius?) of the Wolfire team have created another crazy initiative. But this time for good. The Humble Indie Bundle is, like the name implies, a bundle of indie games. It’s humble because you pay what you want. That’s right, you can have all 6 games in the bundle for as low as 1 cent. It’s crazy. The games are World of Goo (2D Boy), Acquaria (Bit Blot), The Gish (Edmund McMillen), Lugaru HD (Wolfire Games), Penumbra Overture (Frictional Games), and at the last second, Samorost 2 (Amanita Design). So, you can.. Read More
Announcing… UFHO: Space Academy! While waiting for UFHO2 (which will take a little bit to be ready), we will launch this episode in a month or so. Rise to the top, and become a master of rotation and powerups. Defeat your foes with strategy, and earn the rank of UFHO Commander. Coming out in June. Watch it on Youtube for higher quality! By the way, the trailer is a parody (if you want) of a famous Army promo, the Army Strong campaign.
So the next couple of weeks will be really busy. The fact is this: in Naples, inside a big exposition called Comicon (and her sister GameCon) I will participate in a speech about indie games in Italy. The speech will be called: “Italian videogames, or: how I learned to stop worrying and love the indie scene”. It will speak of the difference between working in a ‘regular’ game dev studio and an indie team. To some of you it may sound ridiculous, it may sound… obvious. In Italy, this is nothing to take for granted since here the culture of.. Read More
Ok, here we are, another spotlight. I know, you’d die for more UFHO news, but I couldn’t help myself but share this with you, it’s too cool. It’s from a game called Tiny & Big: Up that mountain, in development by a small studio in Germany: I’ll leave any consideration on the awesomeness* to you… * like a friend of mine would say
I’ve got a bunch of UFHO-related news, from the recap of the recent event I’ve been to, to minor improvements to the game. While I wrap my head trying to post about it, why don’t you check this other great game: it’s called Love, and it’s a first person shooter/action game, with a lot of strategic elements, an incredibly fresh graphic style, online team play, and what not. Be sure to watch this video to understand what it’s all about. You’ll be blown away…
As I wrote before, the GDC has started and is going on nicely. There’s already a lot of reports on the speech detailing the Indie Fund, or how to make games without caring about your player (by Cactus). Having said that, I won’t stay here in front of my PC for the whole month. On saturday 20 / sunday 21 of March, I will be in Empoli (near Firenze) to attend Ludicomix, an event about comics and videogames. I will be bringing UFHO2, as much playable as possible, and maybe even hold some improvised contest to hand UFHO t-shirts to.. Read More
The Game Developer Conference has started in these hours… how I wish I was there! Italy seems to be far from every place where videogames things are happening.. Surely though I won’t miss this year’s GDC Europe! In the meantime, it has been reported to me that Ron Carmel’s Indie Fund talk just ended… what did he say? Does anyone have insights?
Just a little bit late on the news bandwagon… The day before yesterday, on the blog of 2DBoy a new announcement was made: a group of ‘indie superstars’ will begin a funding source initiative for indie game developers. From indies to indies, that is. The authors of such a primer are Ron Carmel and Kyle Gabler, 2D Boy (World of Goo), Jonathan Blow, Number None (Braid), Kellee Santiago, thatgamecompany (flOwer), Nathan Vella, Capy (Critter Crunch), Matthew Wegner, Flashbang Studios (Off-Road Velociraptor Safari), Aaron Isaksen, AppAbove Games (Armadillo Gold Rush). From the official site of the Indie Fund: Indie Fund is.. Read More