Hey everyone! It’s been a long time and I’ve been neglecting this website for much too long… if you check, apart from a couple of recent updates, the sixth-seventh article (at the time of writing) is already from about 2-3 years ago!! That’s a long time! And the layout and general look… I mean, look at this: It seems like the website was made in 2010 or something… oh wait, it actually was! So, I’ve decided today that I wanted to revamp the whole blog, website, graphics and contents, and I did. I moved everything to WordPress, chose a simple.. Read More
After 9 months in development, we finally launched UFHO2 on Desura Alphafunding! You have the chance to get it now at 40% off while in alpha/beta stage, and of course this purchase will become the full version when it becomes available. You can get it for PC, Mac and Linux! Nobody’s left out! What’s this “alpha100”? This version of the game is called alpha100, and will be the base for the progress that will lead to version 1.0. Future alpha builds will be called alpha101, alpha102, and so on… Speaking of features, here’s the changelog as it appears in the.. Read More
Submissions to the IGF 2013 are now closed, and we sent UFHO2 as an entry in the closing hours (so much near the end that we didn’t even receive the confirmation email :P). The build we sent is also the new alpha version that I’m going to send to our backers of the campaign this evening, both on the iOS and desktop platforms. Additions:– Tutorial!! An interactive and complete tutorial on the basics of the game. – Voices for all the characters – All the characters are unlocked – AI is really though now, uses powerups LIKE A BOSS –.. Read More
After a couple of months of preparations, UFHO2 has been put on Kickstarter to raise funds for its development. For those who don’t know what Kickstarter is, or similar sites like it, it is a relatively new way of doing fundraising. People discover project they like, they pledge money to make the project a reality, and if the needed amount is met by the deadline, the project creator gets the money. In return, people who donate get a bunch of rewards for their early help. For UFHO2, the plan is quite simple: raise the money by february next year, develop.. Read More
After another long pause in updating the blog because nothing really worth in my developer life was going on, I decided this tiring wait has to end. I have been doing a lot on the events side this last year: I’ve attended the Global Game Jam in january, been to the Netherlands in february to visit the Dutch Game Garden, NHTV, Vlambeer, Ronimo, etc., took part in the Lunarcade Factory jam, went to Napoli for the Brave New Game award in march, been to the No More Sweden 2011 in Stockholm in august, and at the GDC Europe ’11 as.. Read More
Finally, the stickers are here! Click for a bigger image As before with the minicards, I ordered them on Moo.com. The print quality turned out great as always, even though the guys at Moo managed to cut out a very small part of the ‘y’ letter. I am sure I followed the guide files they provide though!… Well, not too bad. The stickers are still very nice and the text is readable enough, considered their small size.