Games and prototypes by Ciro Continisio

Back into active development

After another long pause in updating the blog because nothing really worth in my developer life was going on, I decided this tiring wait has to end. I have been doing a lot on the events side this last year: I’ve attended the Global Game Jam in january, been to the Netherlands in february to visit the Dutch Game Garden, NHTV, Vlambeer, Ronimo, etc., took part in the Lunarcade Factory jam, went to Napoli for the Brave New Game award in march, been to the No More Sweden 2011 in Stockholm in august, and at the GDC Europe ’11 as.. Read More

A sample of the music for UFHO2

Hey guys, Francesco here. Being unable to show you some progress on the gameplay, Ciro handed the proverbial “hot potato” to me, so here I am to give you something about the game. This is a sneak peek on the UFHO2 soundtrack, taken directly from my Bandcamp page. They’re just a few tracks, however I think they’re enough to get what the overall groove and ambience may sound like in the final game. The first two are actual game level songs. The third one, Nice to Bit You, is UFHO2’s main theme. The final one has been used on the.. Read More

UFHO2 at the No More Sweden 2010

After rumors of my presentation being lost because the streaming was interrupted (with cries of people from Italy calling for an international scandal), it turns out that someone really captured my presentation (and others) on tape. I guess I have to thank Jeb from Oxeye Games! Here we go:

We’re on IndieDB too

What to say, another good thing for indie devs! ModDB, the site dedicated to mods and one-man-band games, felt it was necessary to create a whole new place for indie developers around the world. The name says it all, IndieDB. We as Tiny Colossus couldn’t miss the appointment, so we jumped in the DB. Tiny Colossus’ page is here: http://www.indiedb.com/company/tiny-colossus UFHO: Space Academy page is here: http://www.indiedb.com/games/ufho-space-academy By the way, they also have the group for the italian indie game portal, IndieVault.it. If you happen to be italian and indie at the same time, and you’re reading this, head for this page immediately.. Read More

UFHO in BIT.TRIP Runner!

I found it! It took me a lot of time because it’s very hidden and more concealed than the other pixel art, but at last… it’s actually everywhere! Check it out, in the lower left corner of the screen (the purple pink jelly, on the wall in the underground). (Click for higher res) By the way, this game is totally awesome. I was not convinced at first, I thought it was something like a Canabalt clone. (we are doing a ‘runner’ game ourselves…) IT.IS.NOT. It’s a wonderfully constructed game, with an appealing soundtrack. It’s actually the most melodic of all.. Read More

UFHO in BIT.TRIP Runner?

Some time ago, the cool guys at Gaijin Games proposed to the readers of their blog to create some pixel art to include in their latest game, BIT.TRIP Runner. I managed to sneak in a piece at the last second (last hour actually), and being without inspiration, I drew some UFHO characters in pixel art style. That night Alex Neuse of Gaijin replied to me telling the characters were very cool, but I never figured out if they decided to include them or not. It turns out that they did! They revealed the art that made into the game, and.. Read More

Memory management in Flash

Ah, the joy of the first tech post in this blog! Don’t worry, it will be a quick one, and easy too. This post speaks about memory management, some issues that I had in UFHO with memory and persistency of objects, and the conclusions. Introduction In every programming language, there’s an entity called garbage collector which handles memory and frees it from unused variables. Now, everyone knows that, in Flash, there’s no manual garbage collection. That is, you can’t say to the player “Hey Flash Player, I’m done with this object, release it from memory”… no way! Everything is automated,.. Read More

Powerups galore

I’m working on the implementation of the new powerups for UFHO: Space Academy. In the first version of UFHO we had six powerups, which are marked with a white dot in the image below: As you can see, there’s four new powerups! Can you understand what they are for? Consider their color too, for I have divided them in categories based on their purpose. For example, the purple ones add something (moves or time). The green ones work on areas… can you figure out the purpose of the new ones?

UFHO: Space Academy

Announcing… UFHO: Space Academy! While waiting for UFHO2 (which will take a little bit to be ready), we will launch this episode in a month or so. Rise to the top, and become a master of rotation and powerups. Defeat your foes with strategy, and earn the rank of UFHO Commander. Coming out in June. Watch it on Youtube for higher quality! By the way, the trailer is a parody (if you want) of a famous Army promo, the Army Strong campaign.

The next couple of weeks

So the next couple of weeks will be really busy. The fact is this: in Naples, inside a big exposition called Comicon (and her sister GameCon) I will participate in a speech about indie games in Italy. The speech will be called: “Italian videogames, or: how I learned to stop worrying and love the indie scene”. It will speak of the difference between working in a ‘regular’ game dev studio and an indie team. To some of you it may sound ridiculous, it may sound… obvious. In Italy, this is nothing to take for granted since here the culture of.. Read More