Games and prototypes by Ciro Continisio

Splash Clash post mortem (GGJ 2017)

(This is a repost of an article I made for the Unity blog, which can be found here) Global Game Jam 2017 recently ended. It was a mad weekend where 36,000 game makers gathered in more than 700 venues around the world, and made 7000 games based on a common theme: “Waves”. Instead of organising in Rome, this year I flew to Prague and made a game with a graphic artist named Jana Kilianová. Our game is called Splash Clash, and it’s a 2-player brawler on a tiny island, where two pixel characters jump to produce waves and bump each other out… Read More

2D is not 3D (in case you didn’t know)

Hej hej! (swedish greeting) I just wanted to tell everybody we’ve been working hard and have not escaped with the Kickstarter money. No, really, today I want to talk about the switch of UFHO2 from 2D to 3D. I was convinced that it was an easy change, and in terms of the overall work it is, because UFHO is ultimately made of simple geometries and the characters themselves are not humans with tons of bones, clothes, hair, etc – all things that are hard to render in 3D and that require a lot of work. Our characters are mostly jellies,.. Read More

Global Game Jam 2011

Recently I found this nice blog post from William Dyce about the Global Game Jam. The lessons he claims to have learned are really useful, and it was nice of him to share them. I will instead just post a recap and some impressions on the whole event. With photos. Last week I went back to Verona, Italy (from Spain where I am at the moment) to attend the Global Game Jam 2011. I could have done it here, since there was a venue at the Universidad Complutense, but the occasion in Verona was much too interesting to lose it… Read More